Dev Diary #74: Love is in the Air Tonight
Howdy folks,
Today I wanted to talk about a feature that has become a staple in many story-driven RPGs. It is something we get asked about during every convention we attend and has been, by far, our most requested addition to the game. I am, of course, referring to having romanceable companions throughout the story campaign.
We have mentioned in the last few posts the great amount of time spent restructuring the opening sequences of the campaign to reflect some of the darker tone that was initially seen in the “mindscape” sections while Mark is dreaming.
Well, I am pleased to announce that Mark’s adventures are not only taking a darker turn, they are taking a romantic turn as well. This is something that has been a long time in the works, and we are finally ready to reveal what we’ve been cooking so far.
As you may know, Mark’s journey throughout the campaign is inextricably tied to his traveling companions. They drive most of the story elements and provide a greater insight into Mark’s past and the world around him. Freeborn has always had a strong social component, and this is reflected in the game’s quests and dialogue system.
We’ve had approximately 1000 individual people asking us to add a romance component to the game. This came from in-person interactions, surveys, forum feedback and direct messages. This is something we’ve also wanted to add for a long time - unfortunately, medical issues both within the team and with some of our family members disrupted the cadence of our workflow and required us to prioritize other focuses.
So with that said, we’d like to introduce 2 new characters that will be potential romances during your journey. This won’t represent everyone you can romance, but we’ll be keeping the rest a secret for now.
The first character is someone Mark will meet early in the story near his first Ekosi tournament. She will not necessarily be part of your normal traveling party like Jacob and Krista, but you will continue to encounter her as you progress through the tournament and travel the country.
There will also be other characters that are participating in the tournament who will be regularly encountered throughout the story. The other romance option is one such character who is also trying to progress through the tournament.
We can’t wait to show these characters to you in-game. We’ll have more to say about them and other companions in an upcoming post.
Until then, stay safe out there!
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Freeborn
Freeborn is a visual novel adventure about messy old friendships, card battles, and psychological chaos. #ChoicesMatter
Status | In development |
Author | Deckpoint Studio |
Genre | Visual Novel, Adventure, Card Game |
Tags | 3D, Meaningful Choices, Multiple Endings, Singleplayer, Story Rich |
Languages | English |
Accessibility | One button |
More posts
- Dev Diary #73: Maximum Razzle and DazzleFeb 03, 2024
- Dev Diary #72: The Results of Updating 100K Lines of CodeDec 06, 2023
- Dev Diary #71: Huge Engine Update, Ohayocon and BeyondOct 31, 2023
- Dev Diary #69: Giving and ReceivingAug 16, 2022
- Dev Diary #68: Level Design Done, UI Refresh In ProgressJul 02, 2022
- Dev Diary #67: Springing AheadMay 10, 2022
- Dev Diary #66: Luckless Seven is now FreebornApr 21, 2022
- Dev Diary #64: Clear Skies AheadJun 21, 2021
- Dev Diary #63: Warming UpApr 01, 2021
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