Dev Diary #58: The Pursuit of Art
Previous Devlog #57: Party on the Beach (ft Skookum Arts and The Pedestrian)
Hello everyone,
This year we had the opportunity to attend one of the largest events in Ohio, the Columbus Arts Festival. Deckpoint Studio along with a few other Ohio indie game teams joined to form the Virtual Reality Booth. White Castle was kind enough to sponsor the big tent area we were set up in (ironically, only 2 of the presenters in the booth were actually showing off VR products but it was still awesome)!
VIDEO: New trailer showing off many beautiful locations, Ekosi battles, hanging out with friends, and more! Please note that it is showing off an intermediary version of the dialogue system. We have an even newer one down below!
Though it was hot and humid, we were very happy with the location and booth itself. Weather forecasts going into the weekend were gloomy, but we lucked out and didn’t get much rain while we were open.
The festival was a good experience for us since it provided us with a very different demographic of people compared to the other conventions we typically attend. At an event like GDEX or Ohayocon for example, most of the people that would play our game seemed to be in their 20’s. This time around most of the people that wanted to try our game were young children.
We were very surprised at how quickly some kids were able to pick up the game. Ekosi ain’t exactly rocket science, but it was still surprising to see sub-8-year-old kids get a hang of the game after playing one match without reading the tutorial.
Since the festival, we’ve continued to work on updating the dialogue system for the game. This new system is a vast improvement in almost every way: it’s more presentable, easier to work with, and is much less resource-intensive on the CPU. We’ve always felt our artwork was one of the stronger aspects of our game, and this new system will help show off the character art more. It’ll also give us new formatting options for how we present conversation text.
We can’t wait for this new system to be available in the public demo build. Since there is a great deal of dialogue that would need to be inputted into the new system, it will, unfortunately, be a few more weeks before this happens. We’ll definitely show more screenshots and gifs of the new system over the coming months. Hopefully, we’ll have the new system running for the demo build we’ll be presenting at GDEX later in October (11th-13th). Be sure to stop by our booth if you’re attending!
If you have questions or just want to chat, leave us a comment or join the conversation in our L7 Discord! We love questions and feedback.
Until next time,
Jonathan
Previous Devlog #57: Party on the Beach (ft Skookum Arts and The Pedestrian)
Get Freeborn
Freeborn
Freeborn is a visual novel adventure about messy old friendships, card battles, and psychological chaos. #ChoicesMatter
Status | In development |
Author | Deckpoint Studio |
Genre | Visual Novel, Adventure, Card Game |
Tags | 3D, Meaningful Choices, Multiple Endings, Singleplayer, Story Rich |
Languages | English |
Accessibility | One button |
More posts
- Dev Diary #74: Love is in the Air TonightMar 12, 2024
- Dev Diary #73: Maximum Razzle and DazzleFeb 03, 2024
- Dev Diary #72: The Results of Updating 100K Lines of CodeDec 06, 2023
- Dev Diary #71: Huge Engine Update, Ohayocon and BeyondOct 31, 2023
- Dev Diary #69: Giving and ReceivingAug 16, 2022
- Dev Diary #68: Level Design Done, UI Refresh In ProgressJul 02, 2022
- Dev Diary #67: Springing AheadMay 10, 2022
- Dev Diary #66: Luckless Seven is now FreebornApr 21, 2022
- Dev Diary #64: Clear Skies AheadJun 21, 2021
- Dev Diary #63: Warming UpApr 01, 2021
Leave a comment
Log in with itch.io to leave a comment.